Activision always knew how to make a great Atari 2600 game, and I was very happy when they
started to port games to the 5200 Supersystem. Megamania, by Steve Cartwright, was
originally a Space Invaders/Galaxians style of shooter on the 2600. Instead of saving the
universe (again), or protecting your base from invaders, in Megamania you battle hamburgers,
ice cream sandwiches, bugs, radial tires, steam irons, diamond rings, bow ties, and finally
dice. If I recall the "plot" correctly, I think it is a take-off on somebody's nightmare. The 5200 version was ported by Glyn Anderson and released in 1984.
Each of these eight foes has its own unique behavior. If you defeat them all, you start over
again, but the enemies' patterns actually change, making a very challenging shooter! I remember
getting very excitedwhen seeing each new wave of enemies, wondering how each would move and
which new patterns I'd have to learn. You also have a dwindling energy bar (a trademark
Activision game mechanic; it's almost like it was required in their games!) which forces you
to shoot everything as quickly as you can.